Information

Here are two different FOV algorithms for Godot roguelikes. You can test them on this online-playground.

  • Arrow keys to move
  • Left/Right Mouse click to edit walls
  • Esc to go back and select other algorithm

Algorithms

I also recommend this article to read: http://www.adammil.net/blog/v125_roguelike_vision_algorithms.html

Source code

https://github.com/aikoncwd/Godot-FOV-algorithms-roguelike

The source is full-commented. I'm using TileMaps and Godot 3.x

Comments

Log in with itch.io to leave a comment.

(+1)

awesome