Godot FOV algorithms for roguelikes
Information
Here are two different FOV algorithms for Godot roguelikes. You can test them on this online-playground.
- Arrow keys to move
- Left/Right Mouse click to edit walls
- Esc to go back and select other algorithm
Algorithms
I also recommend this article to read: http://www.adammil.net/blog/v125_roguelike_vision_algorithms.html
Source code
https://github.com/aikoncwd/Godot-FOV-algorithms-roguelike
The source is full-commented. I'm using TileMaps and Godot 3.x
Status | Released |
Platforms | HTML5 |
Author | AikonCWD |
Genre | Adventure |
Tags | fov, Godot, Open Source, Roguelike, sourcecode, Tilemap |
Comments
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This is really nice!
awesome