Update v1.1 - Bugfixed and game balacing
Hello everyone!
First of all, I wanted to thank you for the tremendous reception this project has received. It's been a tough week of work, but I'm very pleased with the outcome of this game as well as the participation from you, the players.
Coop Catacombs has only been released for a week, and we've already amassed over 150 players in the graveyard, with a total of 1105 deaths among them all.
Due to time constraints, the game had to be released without being 100% tested, which is why I wanted to release an update today to fix minor bugs and balance the dungeon, improving user experience and playability. Interestingly, in this initial week, 7 intrepid adventurers have managed to complete 20 dungeons! Even with the game being unbalanced!
Anyway, I don't want to ramble on. I'm going to commit to this project and will continue updating it with your feedback, adding content, and fixing bugs.
Gameplay Additions:
- Added (Gameplay) Lethe and Hallow, new NPCs that guard the graveyard and dungeon respectively, enhancing the game's lore and challenges.
- Added (Gameplay) Hallow will assist players if the current dungeon level is perceived as too difficult, improving game balance and player experience.
- Added (Gameplay) Every staff will be identified after being used, promoting exploration and experimentation with items.
- Added (Gameplay) Confused players can no longer write messages or grab items, adding depth to gameplay mechanics.
Balancing Fixes:
- Balanced early game difficulty by reducing the number of monsters in early depths and ensuring the first depth consists only of rooms, not open spaces.
- Adjusted item and player stats for better game balance, including increased chances for dungeon items to have superior attributes, and increased starting player defense.
- Improved player recovery mechanisms, including more healing when leveling up and additional healing after reaching stairs.
- Adjusted combat and environment interactions, like reducing the size of grass on the floor and modifying damage output from Slime monsters and environmental hazards.
UI Enhancements:
- Added a label on the main menu displaying the current game version, improving user awareness and game version control.
- Enhanced the "Examine blood" feature to provide correct descriptions, enriching the game's narrative and immersion.
- Implemented statistics about the graveyard and current dungeon, offering players deeper insights into their progress and challenges.
- Expanded the "List Discoveries" function to show each type of item discovered, encouraging exploration and collection.
- Improved the welcome message to now include the depth where the orb is located, guiding players and setting clear objectives.
Bug Fixes:
- Resolved critical bugs affecting gameplay, such as issues with item and ghost addition upon player death and inconsistencies in dungeon generation.
- Corrected errors with online messaging, trap interaction, and enemy projectiles to ensure a smoother gameplay experience.
- Fixed specific item functionalities, such as the Holy Shield and Spiked Shield, ensuring that items work as intended and contribute positively to the game mechanics.
Files
Get Coop Catacombs: Async Multiplayer Roguelike
Coop Catacombs: Async Multiplayer Roguelike
Traditional Roguelike Async Multiplayer for 7drl 2024
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, Seven Day Roguelike Challenge, Dungeon Crawler, Fantasy, Godot, Multiplayer, Pixel Art, Retro, Roguelike |
Languages | English |
More posts
- Minor update v1.4.5 - Bugfixes43 days ago
- Major update v1.4 - Coop Catacomb won 7DRL!May 17, 2024
- Major update v1.3 - New UI, new items and balancingMar 27, 2024
- Update v1.2 - More bugs fixed and game balancingMar 18, 2024
- Final update for 7DRL. Solved bugs and added bones!Mar 07, 2024
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