Major update v1.5 - New NPC and Timed Events


Version 1.5 of Coop Catacombs is here! This update introduces a wealth of new features and enhancements to elevate your gameplay experience. Meet Vesper, a mysterious NPC who reveals secrets of the game, and immerse yourself in real-world moon phase events that affect your adventures. Enjoy improved inventory management with the Potion Belt and Scroll Case, along with a variety of rebalanced mechanics for monsters, items, and spells. We've also resolved numerous bugs to deliver a smoother, more refined journey. Dive into the dungeons, explore fresh content, and master new strategies! 🌟


Changelog v1.5

New Features and Additions

Gameplay Enhancements

  • New NPC: Vesper the Lorekeeper, who provides secrets and hints about the game.
  • Timed Events: Real-world events like full/new moons now affect gameplay, with Vesper providing details.
  • Dungeon Features:
    • Larger rooms (11x11).
    • Expanded layouts for rooms, including more grass.
    • Tombstones with player names and engravings. Destroying them may reveal items or summon monsters.
    • Braziers that can be kicked or used to spread fire by throwing items at them.
  • Graveyard Improvements:
    • The first tombstone is dedicated to the current player.
    • Lightbug particle effects added for ambiance.
  • New actions and commands
    • New stat: Luck
      • Affects finding better enchantments on items, loot rate, hit probability, trap detection, and triggering.
      • Press '@' to check your current luck.
    • New action: Disarm trap
      • Press 'Shift+D' next to a revealed trap to disarm it (costs 5 turns).
    • New action: Known items
      • Press 'Shift+K' to list known or discovered items

Inventory and Management

  • Potion Belt: Dedicated inventory storage for potions.
  • Scroll Case: Dedicated inventory storage for scrolls.
  • Ring Swapping: Ability to swap rings when equipping a new one if two are already equipped.
  • Charge Consolidation: Picking up identical staffs/pendants adds charges to existing items instead of taking up inventory space.

GUI and Visual Improvements

  • Stats that increase or decrease show green/red visual effects.
  • Status bar now displays 5 larger lines of text (previously 4).
  • Examine cursor now blinks for better visibility.
  • Improved item descriptions for shields and armor, showing enhanced stats if enchanted.
  • Inventory shows icons for each item type.
  • New window for monster stats and descriptions via the examine feature.
  • New animations for attacks by players and monsters.

Magic and Items

  • New Magic Staffs:
    • Staff of Nature: Creates a large patch of grass or tall grass.
    • Staff of Fire Flame: Leaves a fire trail when cast.
  • New Scrolls:
    • Scroll of Nature: Creates a large patch of grass or tall grass.
  • Improved Statues:
    • Added descriptions and lore for 130+ gods.
    • Warrior statues now display real player names and humorous messages.
  • Clairvoyance Scroll: Now reveals only the layout instead of the entire floor.
  • Awareness Potion/Pendant: Now reveals traps in addition to their other effects.

Balancing Adjustments

Monsters

  • Monsters may speak or shout when attacking the player.
  • Centaurs now shoot arrows more frequently.
  • Reworked Ghosts:
    • HP scales with dungeon depth.
    • Damage and item drop rates increase with depth.
    • Bonus experience gained per kill.
    • New sprite
  • Skeletons: Increased damage from 1d12+4 to 1d14+4.
  • Gelatinous Cube: Loot rate increased from 22% to 25%.
  • Myconids and Hellhounds now trigger traps.
  • Myconids may drain charges from staffs/pendants on hit.
  • Nagas: Increased flat damage by +3 per hit, loot rate from 16% to 18%.
  • Floating Eyes: Increased flat damage by +1, loot rate from 12% to 15%.
  • Spiders now leave a trail of webs as they move.

Items and Stats

  • Removed maximum charges for staffs and pendants.
  • Scrolls of Enchantment add 3 charges to staffs and pendants (1 for cloning staff).
  • Demolition and Perforation spells now deal increased damage (3d10+2) and can break braziers and tombstones.
  • Pendant of Electric Strike now shoots in eight directions.
  • Increased HP gained from Potion/Pendant of Life.
  • Adjusted max HP formula when leveling up to 1d6+1 + level/2 (previously 1d8 + level/2).
  • Flammable items (e.g., wood, cloth, paper) on the floor now burn if touched by fire.
  • Rust gas corrodes items on the floor.
  • Wisdom Scroll/Potion now grants more experience.
  • Swords are now more likely to land double attacks.
  • Reduced the number of items available for sharing after player death.
  • Players can now use items while paralyzed.

Dungeon

  • Increased the number of items and monsters per level.
  • Bastion stones now stay longer in the dungeon.

Bug Fixes

Gameplay and Mechanics

  • Fixed lunge attacks on acid monsters corroding sabers.
  • Prevented player from burning multiple times when walking over fire.
  • Traps no longer block magic projectiles.
  • Polymorph spell now maintains dungeon generation consistency.
  • Fire Flame staff no longer damages fire-type monsters.
  • Self-targeting with staffs is no longer possible.

UI and Interaction

  • Examining objects now works correctly except if multiple entities occupy the same tile.
  • Added a button to reload CAPTCHA images to prevent softlocks.
  • Improved error handling and verbosity for HTTP connectivity.
  • Corrected instances of messages displaying over doors.
  • Items on the floor are now hidden under soft fog conditions.

This update brings a wealth of improvements, new features, and critical fixes. Dive in and explore the enhanced world of Coop Catacombs!

Files

coop-catacombs_win v1.5.zip 25 MB
17 days ago
coop-catacombs_linux v1.5.zip 25 MB
17 days ago
coop-catacombs_mac v1.5.zip 34 MB
17 days ago
web.zip Play in browser
17 days ago

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