Update v1.2 - More bugs fixed and game balancing
Here I am again!
First of all, I want to thank you, as always, for your support and time spent playing Coop Catacombs. Thanks to your feedback and the statistics on games and deaths, it's been easy for me to identify the things that need a more balanced adjustment (those darn Flamming Orbs!) to make the playing experience more enjoyable.
So, I present to you a new update that fixes some bugs and introduces new items and mechanics for you to fully enjoy your visit to the Catacombs.
I'm preparing a big update, with many more magical objects, but in the meantime, here's this update:
UI Enhancements:
- Added four new words to use with messages, expanding communication options for players.
- Pop-up windows can now be closed with ENTER and SPACE, streamlining user interaction.
- Implemented a feature to show damage when players "crush" a monster, enhancing feedback and player satisfaction.
Gameplay Additions:
- Fire now may deal less damage to the player, adjusting gameplay dynamics and strategy.
- Players can now bump into water to extinguish fire, adding a new layer of interaction and strategy.
- Axes and Battle Axes can now cut trees, expanding environmental interaction.
- Players can now drop up to 9 items without moving their position, enhancing inventory management.
- Staff of Ice Beam now deals extra damage to fire monsters, enriching combat strategy.
- Staff of Electric Strike now damages every monster in line, amplifying its utility and strategic value.
- Added new potion: Water, introducing new gameplay mechanics.
- Added new shield: Glass Shield, expanding defensive options.
- Introduced a new, wider graveyard, enhancing the game's environment.
- Monsters that open discovered doors will now make sound, increasing realism and strategy.
- Some monsters leave different gas after being killed, diversifying environmental effects.
- Players can now reflect projectiles with the proper shield, adding depth to combat mechanics.
Balancing Fixes:
- Inventory size has been increased by 3 slots, from 16 to 19, improving player's carrying capacity.
- Monsters now have more chances to drop items, enhancing loot acquisition.
- Monsters with ranged attacks are now less aggressive and wait 2 more turns before attacking again, balancing combat difficulty.
- NPC Hallow now offers the same type of items, ensuring consistency in gameplay.
- Potion of Poison now deals 10 damage to the player, adjusting its impact on gameplay.
- Reduced hit points for spider-web, balancing its challenge.
Bug Fixes:
- Scroll of Magic Mapping is now faster, improving usability.
- Potion of Telepathy now works with Scroll of Magic Mapping, fixing compatibility issues.
- Fixed a crash that occurred when playing offline dungeon and the player dies, enhancing game stability.
- Players no longer run over tombstones, fixing an immersion-breaking issue.
- Monster Venus Flytrap no longer moves, correcting its behavior.
- Players can't move monsters into doors with the hammer, maintaining game integrity.
- Resized window when NPC Lethe speaks, improving UI consistency.
- Removed incorrect text_log if player picks up items with no space available, cleaning up feedback.
- Staff of Monster Creation now consumes charges, correcting its functionality.
- Fixed text typos, polishing the game's presentation.
Files
coop-catacombs_win (postjam - v1.2).zip 25 MB
Mar 18, 2024
coop-catacombs_linux (postjam - v1.2).zip 26 MB
Mar 18, 2024
coop-catacombs_mac (postjam - v1.2).zip 39 MB
Mar 18, 2024
Get Coop Catacombs: Async Multiplayer Roguelike
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Coop Catacombs: Async Multiplayer Roguelike
Traditional Roguelike Async Multiplayer for 7drl 2024
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, Seven Day Roguelike Challenge, Dungeon Crawler, Fantasy, Godot, Multiplayer, Pixel Art, Retro, Roguelike |
Languages | English |
More posts
- Minor update v1.4.5 - Bugfixes45 days ago
- Major update v1.4 - Coop Catacomb won 7DRL!May 17, 2024
- Major update v1.3 - New UI, new items and balancingMar 27, 2024
- Update v1.1 - Bugfixed and game balacingMar 14, 2024
- Final update for 7DRL. Solved bugs and added bones!Mar 07, 2024
Comments
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Great game! I love it!
When I start the download version, it cannot log in and when I create a new account, an error message appears:
"Alert!
reultt=2
response_code=0"
On the login screen this message appears:
"Database error: Sorry, refresh and try again"
The game cannot be closed, not even in the task manager.
How to start the game and play the download version?
(I have win10)
Hi, the error 2 means:
RESULT_CANT_CONNECT =
2
"Request failed while connecting"
There is a connection/network problem from your computer to connect to the database. Maybe an ISP block, VPN problem, DNS problem... I can't help on how to solve that. Maybe you wanna try from another computer or from another internet connection?
Another question; did the WebBrowser version gives the same error to you?
Thank you for the quick reply. Yes, it runs in the browser (Firefox).
I just thought there was some kind of offline mode.
No, you need an internet connection to start playing. Then you will find an offline dungeon (without coop) at the north of the map. Maybe in next updates I will add a full/real offline option to play :)
Ah, I have found the northern offline dungeon. Is a new offline dungeon generated every time you enter, while the co-op dungeon always has the same layout?
Exactly! The north is just offline and full random every time you enter (like a regular RL). The dungeon on the right is the coop mode. Same dungeon seed for everyone until someone manage to win the dungeon (then a new one its generated)