Coop Catacombs: Async Multiplayer Roguelike
Welcome to Coop Catacombs
A traditional roguelike with asynchronous multiplayer and cooperative mode. Exploring these dungeons, you will feel accompanied at all times and will be able to witness the traces of other adventurers.
Status of the game
Coop Catacombs is currently in active development. You will receive regular updates that include bug fixes, new content, mechanics, and various improvements. My goal is to release an update every 4 to 6 months.
How does this online roguelike work?
All players face the same dungeon, same enemies, and same treasures. Thanks to having a static dungeon, players can write helpful messages (or lies) on the walls, as well as leave their items when they die, to help the rest of the players.
Be careful, because some players may prefer to leave their soul wandering as a ghost in the dungeon.
When a player completes the dungeon, a new one will be generated for all players, which will be more difficult and deeper than the previous one. Moreover, their name will be recorded for posterity.
In the north of the map, you will find a cemetery with gravestones of players, with their name and score. Those who have completed a dungeon will receive a rose, and their name will be engraved on The Champions' Stone.
Further north, there is an entrance to a random offline dungeon, in case you prefer to play the challenge alone and on your own.
Tutorial and First Steps
Read the help section to learn how to play. Seriously, you just need to press [?].
All items have a description, which you can read from the inventory [i]. Weapons have unique characteristics. The initial dagger deals critical hits if you attack diagonally.
To use items, you can do so from the inventory [i] or directly by pressing the letter of the action, for example, [a] for apply, [e] to equip, etc.
Enemies have unique abilities. Use [x] to enter "examine" mode and press [x] on a monster to read its description.
Other players offer clues. A pile of bones indicates someone died there, so proceed with caution. You will also find messages on the walls. You can contribute by writing messages as well.
Good luck!
Technical detail about participation in 7DRL
With this project, I wanted to explore asynchronous multiplayer and cooperation mechanics. I was completely inspired by Dark Souls, which encouraged me to present this project for the game jam.
The roguelike game is traditional in style. I didn't want to innovate too much in this aspect, but instead, I wanted to focus on the multiplayer part. My inspiration comes directly from Brogue, Infra Arcana and DCSS. However, here I detail the game:
- Procedural generation, Permadeath and Turn-based
- Grid tiles and Topdown perspective
- Resource management and Item identification
- Dungeon themed and Hack-slash
- Character-centric, No meta-progression
- 20 different armors
- 10 different weapons
- 6 different shields
- 6 different magic rings
- 9 different magic scrolls
- 11 different magic staffs
- 12 different magic potions
- 31 different monsters
- 8 different traps
- Player avatar that shows equipped items
- Dynamic graveyard that grows with every player death
- Online messages in the style of Dark Souls
- Death marks of the players (bones)
- Fluid simulation: Fire and Gas
- Recursive Shadowcasting FOV
- Descriptions for every item and monster
- Examine objects and terrain
- Fighting effects, Music and sound FX
This game is part of the 7DRL 2024 game jam, it has been made using Godot Engine 3.5 for the client part and a combination of PHP + MySQL for the server.
- Idea, design, and programming: AikonCWD
- FX Effects and Music Composition: @gabriel.sounddesigner
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Some in-game images
Updated | 28 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.8 out of 5 stars (39 total ratings) |
Author | AikonCWD |
Genre | Adventure |
Made with | Godot, Aseprite |
Tags | 2D, Seven Day Roguelike Challenge, Dungeon Crawler, Fantasy, Godot, Multiplayer, Pixel Art, Retro, Roguelike |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Multiplayer | Server-based networked multiplayer |
Download
Click download now to get access to the following files:
Development log
- Minor update v1.4.5 - Bugfixes49 days ago
- Major update v1.4 - Coop Catacomb won 7DRL!May 17, 2024
- Major update v1.3 - New UI, new items and balancingMar 27, 2024
- Update v1.2 - More bugs fixed and game balancingMar 18, 2024
- Update v1.1 - Bugfixed and game balacingMar 14, 2024
- Final update for 7DRL. Solved bugs and added bones!Mar 07, 2024