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NEW LEVEL ADDED!! also some other interesting stuff
April 21, 2019
by
AikonCWD
1
#new level
- Improved LevelSelect scene - Added level number after entering a level - Better MainMenu, no more delay in options - Better PauseMenu, can exit the current level - Level 2 new music - Added new Leve...
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Added a "playable" level selector
April 19, 2019
by
AikonCWD
#level selector
Hi! I hate making menus, text and those stuff, so I decided to make a map and use it as a "level selector". Each level will be a door. You will see torches lit if a level is completed. After a level i...
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New scene for "Level Completed" and more stuff...
April 17, 2019
by
AikonCWD
#level completed
- The big change is the new scene for "Level Completed" that you see after clearing a level. Showing gems score, time, etc... You can repeat the same level or continue with the next one. - Tutorial le...
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Small update: bugfixes
April 15, 2019
by
AikonCWD
#bugfixes
Just a quick update for bugfixes. - Unintentionally godmode when getting killed just after touching a totem - Spawned boxes dissapear after respawning in totems - You can re-enable the same totem if y...
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Level 2 completed and playable!!
April 14, 2019
by
AikonCWD
1
#New level
So after 2 days of working (coding and design), I finally completed the second level. Level 1 is also a bit different. Now both levels have exactly 100 gems each, try to collect all of them! Also ther...
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Added transition and music when completing a level
April 05, 2019
by
AikonCWD
#small update, #transition
Added transition animation!! Just an small update. I don't want to flood with small updates like this, but I wanted to test this feature from itch.io. The next updates will be more relevant and bigger...
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