Update 1.2.4 - Small bugfixes and balancing
GodoRogue » Devlog
- Reduced the numbers of secretwalls. Only appears after reaching depth 10, there are less chance to spawn secretywalls and they will be less frequent
- Increased by 1 the probability to spawn 1 more item and 1 more monster per level.
- Starting items: random numbers of arrows and 4 identify scrolls
- Random spawned monsters appears after 150 steps, instead 125
Files
GodoRogue_web.zip Play in browser
Mar 28, 2021
GodoRogue_win.exe 42 MB
Mar 28, 2021
GodoRogue_linux.x86_64 47 MB
Mar 28, 2021
GodoRogue_osx.zip 23 MB
Mar 28, 2021
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GodoRogue
Traditional roguelike inspired on the original Rogue game
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, ascii, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike |
Languages | English |
More posts
- GodoRogue 1.7 bugfix updateJan 05, 2024
- GodoRogue ¿final? 1.6 updateNov 28, 2023
- GodoRogue update v1.5Oct 26, 2023
- Adding PDF files for user manual and monstersOct 10, 2023
- BIG update v1.4Oct 10, 2023
- Graphic Tileset major update v1.3Feb 04, 2022
- Update 1.2.3 - Item descriptions and BestiaryMar 27, 2021
- 1.2.1 updateMar 17, 2021
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