GodoRogue update v1.5
GodoRogue » Devlog
Version 1.5
Thank you very much for the warm reception of the previous version 1.4. I've received a lot of feedback and wanted to quickly release a new version considering the advice and bugs reported by all of you. Here is the list of new additions and improvements. This new version implements Field of View (FOV) and support for playing with the mouse. The main keys for accessing help (?) and using stairs (<, >) have also been changed, and some classes have been balanced. Enjoy!
Added:
- Line of sight (LOS) and Field of Vision (FOV).
- Mouse support to move and explore.
- More special levels from depth 10 to 20.
- You can view all your inventory (identified) after death.
- Dungeon generation spawn more rooms, especially from level 10.
- New command "x" to "examine" secrets/objects. Alias for "s" search.
- Warning messages if player is on special level or near the amulet.
- Secret wizard mode (for debug/cheats).
- New sprites for potions. Every color has a sprite.
- Ranger and Rogue have +1 DEX.
- Warrior and Barbarian have +1 DMG.
- Studded Leather armor for bard and noble.
- Noble start with 1 devotion.
- Sleep (zzz) effect over sleeping monsters.
- Staff/wand of cancellation now reveal phantoms.
- Staff/wand of slow monster now slows monster movement.
- 30% chance to spawn a monster after hitting a monster statue.
- Destroying a monster statue will spawn a random monster.
- Destroying a tombstone/slab will spawn a zombie.
- Leprechauns and Nymphs disappear after stealing.
- Default command key for help is now: ? and F1.
- Default command key use stairs are: < and >.
Fix:
- Fix: Improve some performance with the RNG implementation.
- Fix: Spawned monsters are now invisible if player is blind.
- Fix: Winning music never stops on new game.
- Fix: Monsters past level 26 are now more dangerous.
- Fix: Walls stay visible in dark maps.
- Fix: God punishment on your wielded staves show wrong name.
- Fix: Avoid vorpalize a weapon to add more than +9.
- Fix: Throwing some projectiles may waste a turn.
- Fix: No more bones/blood if playing in ascii mode.
- Fix: Reveal map scroll/blessing don't break blindness.
- Fix: Paralyzing monsters affect 40 turns.
- Fix: Some monsters/statues may not clear pathfinding position.
- Fix: Some passive skills may leave uncovered tiles.
- Fix: Adapt window size on computers with small resolutions.
- Fix: Avoid unnecessary calculation on decorations.
- Fix: Less food spawn per level.
- Fix: Less started food and scrolls of identify.
- Fix: Balance amount of devotion from statues/slabs.
- Fix: Shift+H now autoruns to the left.
- Fix: Invalid monster name for venus flytrap statue.
- Fix: Venus flytrap may deal negative damage.
- Fix: Edited some strings from bookshelves.
- Fix: New method to detect special commands like <, > and ?.
- Fix: Balance height/weight ratios.
Files
GodoRogue 1.5 win.zip 22 MB
Oct 26, 2023
GodoRogue 1.5 linux.zip 23 MB
Oct 26, 2023
GodoRogue 1.5 mac.zip 32 MB
Oct 26, 2023
web.zip Play in browser
Oct 26, 2023
user_manual.pdf 1.2 MB
Oct 26, 2023
monster_manual.pdf 1.8 MB
Oct 26, 2023
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GodoRogue
Traditional roguelike inspired on the original Rogue game
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, ascii, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike |
Languages | English |
More posts
- GodoRogue 1.7 bugfix updateJan 05, 2024
- GodoRogue ¿final? 1.6 updateNov 28, 2023
- Adding PDF files for user manual and monstersOct 10, 2023
- BIG update v1.4Oct 10, 2023
- Graphic Tileset major update v1.3Feb 04, 2022
- Update 1.2.4 - Small bugfixes and balancingMar 28, 2021
- Update 1.2.3 - Item descriptions and BestiaryMar 27, 2021
- 1.2.1 updateMar 17, 2021
Comments
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Hi, I think your game is great. It feels like the original Rogue. One question: When I leave the game, is the progress saved? If not, will there be a save option in a future version?
No, there is no meta-progression not save game. Maybe I will try to implement in future version but I can't promise :P