BIG update v1.4
GodoRogue » Devlog
Today is the day! After months working again on this project, here is the major update ever. More than 100 additions/changes to the game. New classes, passive skills, Gods, etc...
Changelog
Added:
- New scene when player wins. Show procgen text, score and statistics
- Each class have unique skills
- Procgen history intro, so the player will know the quest.
- New gameover scene, with procgen epitaph and score and music
- Special levels 10-20: One level with more gold, other more items, and Two with more monsters
- Flying monsters can now move+attack in one turn
- Added action to rest until full HP (comma key)
- Map/light scroll on every dark map
- Visual effects when using magic
- Visual sprites for magic projectiles
- Effects FX when hit, miss and amount dmg over head
- Miss sounds for magic on immune monsters
- Key controls for music and sound volume
- Selectable text from console
- Autorun on rooms too, stopping at doors
- Zombie monster now walk slower and deal more dmg
- Aquator monster is immune to projectiles
- Enchant staff will grant charges
- Character Selector with random traits and history
- You can now Pray to your God
- Devotion stat, used for praying
- Reading monster statues gives monster info
- Extra Healing potion gives +5 max hp
- Final score when you win the game
- Can't search if player is under bad status effect
- Cat Eye cures blind
- Sprite for items will be more variety
- Random starting equipment
- Smooth animation when moving and attacking
- Play will drop blood after getting killed
- Sprites for splash dmg when using staves
- Destroyable statue/slabs, to avoid path blocking
- Statues of gods, heroes and monsters
- Slabs of dead heroes
- Killing monster leave a blood splash
- Bones on the floor
- Fortune Cookies
- Sound when level up
- Random music every 5 levels
- Better door tileset and open doors
- Starting with a fruit in your backpack
- Starting heal is random and affected by body type
- 20% chance to auto-search traps and secret walls when moving
- Reveal and identify traps using "search"
- 25% chance to not activate a trap when stepping on it
- New sound effects
- Torch decoration on walls
- New champ sprites
- Adding deities
Fixed:
- All texts for monster and item descriptions
- Player sprite now faces the direction of the attack
- Bug with random number generator
- Black screen on dark maps until you move
- Bug Monster attacking while you are already dead
- Bug when using staff of monster creation
- Bug player stuck when using magic wands
- Bug when using scroll of monster creation
- Message Log shows last 200 events, to prevent crashes
- Visual bug with the Amulet of Yendor
- Reduced some audio files to improve the game experience
- Throwing projectiles near a wall
- Staff of Drain Life will kill you at 1 hp
- Deal negative dmg when have low STR
- Nerf ring of protection, from 5% to 3%
- More Medusa confusion
- Blindness potion and effects
- Hallucination potion and effects
- Monsters sprite behind dropped items
- Droped items while blind are invisible now
- Aberdeen Bestiary now show monster tileset
- Auto-identify scrolls of identify
- Throwing cursed weapons
- Bug with trap pathfinding
- Pressing Shift+H will not move you
- Vorpalize scroll will not work with staves
- Nerfed staff of Ice Beam
- More dmg for Venus fly-trap
- Maximum enchant is +9
- More damage from hunger
- Poison potion with some rings
- More XP from fruits
- More Xerocs
- More monsters can fly now
- Reduced time animations (walking, attacking)
- Less damage from bare hands
- Nymphs and Deities now steal random items
- No secret walls on garden level or dark maps
- Better damage for vorpalized weapons
- Nerf Griffin HP
- Dropped items are invisible while blind
- Balanced drop loot from monsters
- Better random scroll names
- Increased secret walls, 40% chance. At level 5
- Bug with STR at level 25
- Less dark maps, 15% of the time
- Better maze algorithm
- Less dead-end-corridors levels
- Fruit is now a stackable item
- Auto-run with Shift key
- Identify failed scrolls
- Balancing potion effects/duration
- More gold items in dungeon, less value per stack
- Some typos
Files
GodoRogue_win.zip 19 MB
Oct 10, 2023
GodoRogue_linux.zip 20 MB
Oct 10, 2023
GodoRogue.zip 32 MB
Oct 10, 2023
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GodoRogue
Traditional roguelike inspired on the original Rogue game
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, ascii, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike |
Languages | English |
More posts
- GodoRogue 1.7 bugfix updateJan 05, 2024
- GodoRogue ¿final? 1.6 updateNov 28, 2023
- GodoRogue update v1.5Oct 26, 2023
- Adding PDF files for user manual and monstersOct 10, 2023
- Graphic Tileset major update v1.3Feb 04, 2022
- Update 1.2.4 - Small bugfixes and balancingMar 28, 2021
- Update 1.2.3 - Item descriptions and BestiaryMar 27, 2021
- 1.2.1 updateMar 17, 2021
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