GodoRogue ¿final? 1.6 update
GodoRogue » Devlog
Thank you very much to all the players who have taken their time to try and play GodoRogue. Special mention to those who decided to make a donation. You have greatly helped this project and motivate me to continue working on new ideas.
Today, I am releasing a small update that adds a minor change and finally resolves those small bugs that were still lingering in the GodoRogue code. I would like to conclude the development of this project (unless a future bug appears, which I would obviously fix) to focus on new ideas and games.
I hope you enjoy GodoRogue as much as I have enjoyed programming it. Thanks and go for the Amulet of Yendor!
- Added: Playing on a dark map halve your vision
- Fix: Adjust score values for weapons
- Fix: Short string when wielding weapons, to avoid UI bug
- Fix: Throwing things to sleeping Xerocs blocks the game
- Fix: Xeroc will not show sleep animation when they are mimic
- Fix: Gold score was 0 when player wins the game
- Fix: Deleting unused string when using scroll of identify
- Fix: Reseting all after win the game
Files
GodoRogue 1.6 win.zip 22 MB
Nov 28, 2023
GodoRogue 1.6 linux.zip 23 MB
Nov 28, 2023
GodoRogue 1.6 mac.zip 32 MB
Nov 28, 2023
web.zip Play in browser
Nov 28, 2023
user_manual.pdf 1.2 MB
Nov 28, 2023
monster_manual.pdf 1.8 MB
Nov 28, 2023
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GodoRogue
Traditional roguelike inspired on the original Rogue game
Status | Released |
Author | AikonCWD |
Genre | Adventure |
Tags | 2D, ascii, Dungeon Crawler, Pixel Art, Procedural Generation, Roguelike |
Languages | English |
More posts
- GodoRogue 1.7 bugfix updateJan 05, 2024
- GodoRogue update v1.5Oct 26, 2023
- Adding PDF files for user manual and monstersOct 10, 2023
- BIG update v1.4Oct 10, 2023
- Graphic Tileset major update v1.3Feb 04, 2022
- Update 1.2.4 - Small bugfixes and balancingMar 28, 2021
- Update 1.2.3 - Item descriptions and BestiaryMar 27, 2021
- 1.2.1 updateMar 17, 2021
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